cutting edge

an explorative, research-focused VR interactive storytelling project for the oculus

how can we bring storytelling techniques from film into the VR space?

prior art

now…what does interactivity and VR bring to the film and storytelling space?

watch the final VR experience:

here are some of the main cuts and transitions featured:

worked with our effects programmer to implement these transition effects in VR, and experimented with being able to control the speed or progress of the cuts, making them “reversible”

these effects are now available in our unity package on github

team logo design iteration

sculpted, rigged, textured and animated the main NPC

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block party (2019)

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space bar (2018)